Document Details

Document Type : Thesis 
Document Title :
THE EFFECT OF THE DENSITY OF GAMIFICATION STIMULI VIA DIGITAL LEARNING PLATFORMS IN THE DEVELOPMENT OF ACHIEVEMENT AND MOTIVATION FOR ACHIEVEMENT‏ AMONG HIGH SCHOOL STUDEN‏T.
أثر اختلاف كثافة محفزات التلعيب عبر منصات التعلم الرقمية في تنمية التحصيل والدافعية للإنجاز لدى طلاب المرحلة الثانوية.
 
Subject : Faculty of Educational Graduate Studies 
Document Language : Arabic 
Abstract : Keywords: Gamification, Digital Gamification Stimuli, Digital Learning Platforms, Programming Skills, High School Students. This research investigated the effect of the density of gamification stimuli ( mono, dual, triple) stimuli through digital learning platforms on the development of academic achievement and motivation for achievement among high school students, The research followed the Quasi-experimental approach, using three experimental groups, where the research sample consisted of (60) students from the first high school students in AL Taif, with an average of (20) students in each group. The research tools were an achievement test consisting of (40) items, and motivation for achievement scale consisting of (20) items. The experimental processing tool were An educational program was designed based on the density of digital of gamification Stimuli Via digital learning platforms. The psychometric characteristics of the research tools were verified ( validity and Reliability )of applying on exploratory sample from outside the main sample. The results indicated that‏ there were statistically significant differences at the level of significance (α ≥0.05) between The mean of the scores on the achievement test between the three groups in the post application in favor of the third experimental group (points, Badges and levels), versus the second experimental group, as it was found that there are differences in favor of the degrees of the third and second experimental groups (points and Badges) versus the first experimental group (points only). There were also differences in the motivation for achievement in favor of the third versus the first and second. In light of the research results, the research recommended the use of multiple density types of digital gamification stimuli Via digital learning platforms in Teaching subjects in computer and information technology, and training teachers to build educational programs based on multiple stimuli for digital gamification. 
Supervisor : Dr. Ashraf Ahmed Abdul Aziz Zeidan 
Thesis Type : Master Thesis 
Publishing Year : 1441 AH
2020 AD
 
Added Date : Monday, June 8, 2020 

Researchers

Researcher Name (Arabic)Researcher Name (English)Researcher TypeDr GradeEmail
علي أحمد الغامديAlghamdi, Ali AhmedResearcherMaster 

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